GETTING STARTED

How to Start Streaming

A practical path from your first decision to your first live broadcast.

Most streaming advice opens with a shopping list. That is the wrong end of the problem. What decides whether you are still live in six months is not your microphone. It is whether you picked a platform you can actually grow on, chose a lane narrow enough to be findable, and set a schedule you can keep on a bad week.

This page is the starting line for everything else on the site. Work through the four decisions below in order, then follow the guide linked from each one. Most people reading this can be live tonight on hardware they already own.

Read This First
The Rundown

New to this? Get the weekly issue.

One email a week. Unsubscribe in one click.
The Four Decisions

1. Choose your platform before anything else

Your platform decides how people find you, what share of the revenue you keep, and how quickly you hit a ceiling. Twitch has the deepest live culture and the most competition for attention. Kick pays a higher revenue split and is less crowded, which cuts in both directions; Kick vs Twitch weighs the two. YouTube Live gives you search and recommendation traffic that keeps working long after you go offline.

Pick one and commit for at least three months. Multistreaming from day one splits your chat across three rooms and leaves you with three shallow audiences instead of one real one. Our full walkthroughs: how to stream on Twitch and how to get started on Kick.

2. Use the gear you already own

A quiet room and a modest microphone will beat an expensive microphone in a room with a ceiling fan running. Audio is the one part of your setup viewers will not forgive, so it is the one part worth money early. Everything else, camera included, can wait until it is visibly holding you back.

When you are ready to spend, start with our streaming gear guide, which is organised by what to buy first rather than by price. Before you spend at all, check your software settings, because they are free and they move quality more than most upgrades do.

3. Pick a lane narrow enough to be findable

Streaming whatever you feel like is a strategy that works for people who already have an audience. Starting out, someone browsing a directory of thousands of channels needs to understand in about five seconds why they should stop on yours. A specific game, a specific challenge format, or a specific skill level is enough. It does not have to be your lane forever, only long enough to build a base that will follow you when you widen out.

4. Set a schedule you can keep on a bad week

Three hours twice a week that you never miss will build a community faster than six hours a day for a month followed by burnout. Pick the smallest commitment you are confident you can hold through a busy stretch at work, publish it, and treat it as fixed. Every platform rewards reliability far more than volume.

All Getting Started Guides
Your First 30 Days

The first month has one job: prove to yourself that you can hold a schedule and talk to an empty room without it wearing you down. Growth is a later problem.

Week 1: get live and get boring

Stream your announced slot. Do not tinker with overlays mid-stream. Watch your own recording once with the sound on and fix the single worst audio problem you hear. That is the whole week.

Week 2: fix one thing, add one habit

Pick the next worst thing from your recording and fix it. Start narrating what you are doing even when nobody is in chat. That habit is very hard to build later and it is the difference between a stream someone lands on and stays with and one they leave in four seconds.

Week 3: go where the people already are

Discovery on a new channel does not come from the directory. It comes from being a recognisable person somewhere else: a Discord, a subreddit, a group of streamers at roughly your size. Contribute for real rather than dropping links.

Week 4: look at the numbers once

Check average viewers, chat messages per stream, and returning viewers. Ignore follower count, which is the least useful number on your dashboard. Then set next month schedule and repeat.

Common Questions

How much does it cost to start streaming?

Nothing, if you already have a console or a reasonably modern PC and any headset. A dedicated USB microphone is the first purchase worth making, and it is the only one most new streamers need in their first few months. For what comes later, see streaming setups by budget.

Do I need a capture card?

Only if you are streaming console gameplay through a separate PC. Both PlayStation and Xbox can broadcast natively, and PC gameplay is captured in software. Capture cards solve a specific two-device problem, not a general quality problem. More in our capture card guide.

Which platform is best for a brand new streamer?

There is no universal answer, which is why it is the first decision on this page rather than something we can settle for you. The short version: Twitch for live culture and the largest audience, Kick for the revenue split and less competition, YouTube for discoverability that outlives the broadcast.

How many viewers should I expect at the start?

Zero to two for a while, and that is the normal experience rather than a sign something is broken. The streamers who make it are, almost without exception, the ones who kept a schedule through that stretch.

How long before I can make money?

Platform payout programmes generally require a small but real audience and a consistent streaming history, which realistically means several months at minimum. Treat early revenue as a side effect of building an audience rather than as the goal.

Where To Go Next

Once you are live and holding a schedule, the next two things worth your attention are the equipment that is actually limiting you and the habits that turn viewers into a community.

  • Streaming gear: what to buy first, what to skip, and when an upgrade is genuinely worth it.
  • Streaming software: the broadcaster, alerts and chat bots, and the four settings that decide how your stream looks.
  • Growth and monetization: clips, collaborations, scheduling and sponsorship, independent of platform.
  • Platforms: payout rules, partner requirements and platform-specific features.